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1. Multimedia production is defined as a computerized method of presenting types of media that use imagery and which of the following to tell a story?
Text Audio and video Animation Graphics All of the above
2. Fill in the Blanks: Multimedia projects can be separated into two categories: _______ and _______.
Linear, non-linear Non-linear, interactive Linear, sequential Non-linear, random
3. Which of the following institutions uses mutimedia to monitor changes in patients?
Education Entertainment Financial institutions Hospitals
4. Which of the following parts of the computer is considered the brain and handles all data processing?
RAM ROM CSI CPU
5. Which of the following input devices converts signals from devices such as television cameras into a series of numbers that can be saved on a computer?
Keyboard and mouse Digitizer Scanner Light Pen
6. Fill in the Blank: _______ is an output device used to transfer what is being shown to a larger screen during presentations or meetings.
Monitor Screen image projector Speakers and sound cards Printer
7. True or False: Adobe Photoshop is an example of a video editing tool.
True False
8. Which of the following bit-depths produces SVGA or True Color, over 16,000,000 colors, more than the 10,000,000 the human eye can perceive?
8-bit 16-bit 24-bit 48-bit
9. Which of the following is NOT a raster file format?
EPS GIF PNG JPEG
10. True or False: Vector file formats are computer generated images that can be re-sized without a loss in resolution.
True False
11. Which of the following file formats are unprocessed images straight from a digital camera or scanner?
TIFF RAW PDF HEIC
12. Fill in the Blank: Sound is a vibration, transmitted through a medium, picked up by a _______, and processed.
Phone Computer Recorder Receiver
13. Which of the following audio file formats are high quality files designed to succeed MP3s?
MP4 FLAC M4A WMA
14. True or False: WAV, or waveform audio files, are unprocessed files commonly used on Windows systems.
True False
15. Which of the following types of animation is typically used for stylistic reasons, low bandwith, or real time renderings?
2D 3D 4D None of the above